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Showing posts from November, 2019


STOP TELLING us your characters are watching what is happening around them. Watching is a spectator sport. Watching, looking, seeing, staring, glaring, in any form, instead of participating in what is happening, is TELLING. TELLING is BORING.   Stop sidelining your characters. They aren’t in the stands watching what is happening on the field. They are on the field, playing the game, participating in what is happening.   Don’t TELL us they are watching. SHOW them participating.   If they are playing the game, they should keep their eye on the ball. That doesn’t mean you need to TELL us they are keeping their eye on the ball. It doesn’t mean you need to TELL us they are watching the ball. Just SHOW what the ball is doing, and what the character does when they see the ball.   Instead of TELLING: The batter watched the ball coming straight at his face. SHOW: The batter ducked, avoiding the fastball aimed directly at his face.   SHOW the action.


You have been spending way too much time with WAS. You thought he WAS your friend, your mate, your amigo. You WERE wrong.   He WAS a bad influence. He WAS TELLING your story. Was, Were, Is, Are, and To Be express a state of being. They TELL what something, or someone, IS.   They don’t SHOW what is happening.  They are dull, boring, overused, lazy, and—from this day forth—dead to you.  T hey are like Zombies. They will rise from the dead, infiltrating your document, the moment you relax your guard.   This calls for guerilla warfare.   It is time to wage war on WAS, and his buddies WERE, IS, ARE, and TO BE.  It is time to eradicate them from your vocabulary. Kill them.  Or, at least lock them up, in a deep dark dungeon, and throw away the key.   Your mission is to search your current WIP (work in progress), find WAS, and eliminate as many as possible. Then do the same with WERE, ARE, IS, and other TO BE verbs.   Instead of TELLING: H